Ginger Dee
WRITER, NARRATIVE DESIGNER


Have I got a story for you!
My name is Gin! I am a comedy writer and cartoonist seeking narrative writing opportunities in video games. I'm great at adventure, drama, and wholesome fun. With 20 years experience in graphic design and copywriting, my work can be found in comics, education, tabletop games, animation, and toys.
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Count on me to dangle your game's little guys over a cliff and maintain their pile of secrets!

Resume/CV
Skills and Knowledge
Characterization, World Building, Comedy, Dialog, Narrative Design, Instructional Design, Asset Management, Creative Direction, Art, Editing, Proofreading, Graphic Design, Cartooning, Comics
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Published Games and Interactive Media
“Satisfaction Guaranteed” (May 2022) on itch.io for the 2022 Wholesome Games Jam
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WHAT: The player builds a community by placing homes, flowers, water, etc to the residents’ wishes
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ROLE: Narrative Writer, Puzzle Design
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NUMBERS: 5,000 words for character barks (10 levels with 20–25 barks a level)
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“Which Way” (2019–21) for Student Connections, LLC
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WHAT: Financial literacy educational application that includes quizzes, games, and infographics
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ROLE: Technical Writing, Style Guide Development, Video Editing, Wireframes, Infographic Design
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REACH: 91 colleges and scholarship programs; 14,161 registered users; 31,323 modules completed
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NUMBERS: Managed 4,000+ program assets, quiz, text files for 48 lessons distributed in 12 modules
“Survive Alive” (2016) for the Indianapolis Fire Department
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WHAT: Multimedia fire safety curriculum including Twine game, website, comic and activity books
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ROLE: Art Director, Writer, Graphic Designer, Cartoonist, Animator, and Researcher
“Rock Tour Tycoon” (2007) for Gabriel Entertainment, published by Game Mill/Activision
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WHAT: Rock band management sim with story told through charts, maps, and paperwork
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ROLE: Narrative Design, Research, UX Design, Art Direction, Project Management
“Word Hive” (2005) for Lightning Round Entertainment, published on Grab.com (now lost media)
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WHAT: Word Search game with 45 minutes of cutscenes.
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ROLE: Narrative Design, World Building, Art Direction, Animation, Scripting, Voice Acting
Books, Toys, and Tabletop Games
“Pomegranny Farm” (2021-Present) on on ArchiveOfOurOwn.org
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WHAT: A collection of Stardew Valley fanfics in a shared universe. There is another co-author.
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ROLE: Writer, Concepter, Artist
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We collaborate remotely using Google Docs, often simultaneously in the same documents.
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Player mods, lore additions, canon edits, dates, etc. are tracked in a single, multi-page spreadsheet.
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Combined 250,00+ words, 16,000 hits, 1,400 kudos (likes), and 900 comments over 11 titles
“Cash+Carrie” vol 1 (2016) and vol 2 (2019) for Action Lab Comics
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WHAT: 16 comic pages in two graphic novels about teen detectives, made for diverse children
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ROLE: Writer, Scripter, Cartoonist
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Combined Kickstarter projects equalled $18K raised by 550 backers
“Pitched” (2017) self-published
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WHAT: Pitches for the 60 of best movies you’ll never see, told through comics and epistolary
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ROLE: Writer, Cartoonist, Co-Editor, Layout Designer
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120 pages, 25,000 words completed through remote collaboration
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100+ copies sold in conventions and online
“Championship Formula Racing” (2017) Jolly Rancher Games/UltraPRO Entertainment
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WHAT: Reimagining of the 1971 tabletop board game “Speed Circuit”
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ROLE: Graphic Design, Instructional Design, Instructional Writing
“The Colorful Adventures of Guy Tang” (2015) for Kenra Professional
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WHAT: Custom comic book made for YouTube and Instagram Hair Influencer Guy Tang
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ROLE: Writer, Character Designer, Artist, Letterer, Colorist
“Dexter’s Digs” (2013–2018) self-published
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WHAT: Three stories, 12 pages each, about the world’s greatest Bark-aeologist
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ROLE: Writer, Scripter, Character Designer, Cartoonist
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36 pages combining research on curious archaeological objects and jokey, crack pot theories
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“The Brothers Grant” (2011–2015) self-published
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WHAT: Over 100 pages about failed heroes and bumbling criminals in an every-city in Midwest, USA
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ROLE: Writer, Scripter, Cartoonist, Character Designer, Worldbuilder
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“Waffles for Virginia” (2009) for 3 O’Clock Productions
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WHAT: 12 minutes of animation for a live-action film, plus poster design and copywriting
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ROLE: Animation, Art Direction (animation only), Graphic Design
Software Knowledge
Scripting and Organization: Airtable, Mural, Notion, Scapple, Scrivener
Google Workplace: Calendar, Docs, Duo, Gmail, Sheets, Slides, Forms
Microsoft Office Suite: Word, Excel, Powerpoint
Collaboration: Discord, Slack, Workamajig, Zoom
Adobe Creative Suite: Bridge, Illustrator, inDesign, Photoshop, Premiere, XD
Work History
Creative Director/Partner at Giant Turtle, LLC, April 2006–December 2021
Contract Designer with Artisan Talent, Creative Circle, Vitamin T/Aquent, June 2008 –December 2021
Senior Artist at Creative Converting, January 2011–March 2012
Graphic Designer at Fundex Games, LLC, January 2006–December 2006
Assistant Art Director at Telematrix Digital Media, May 2005–January 2006
Designer, part-time at Giant Turtle Productions, LLC, July 2003–April 2005
Exhibit Graphic Designer at The Children’s Museum of Indianapolis, July 2003–July 2004 (contract)
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Education
BA, Graphic Design, Anderson University, May 2003